I have been working in the Feature Animation & Visual FX films industry for over a decade. My professional skills cover traditional art, camera layout, modeling, texturing, compositing, and 3D stereoscopy. I am highly creative and technical with an open mind and a friendly approach to each project. I have participated in high profile VFX and animated CG features, which is a clear reflection of my experience to date.
My eye to detail has been one of my strongest skills, which helps me to focus on subtle shapes and forms when modeling, as well as having creative sensibility when choosing the appropriate camera angles and lenses to generate appealing compositions.
• skilled in traditional/digital art, with a great sense for Shape & Form plus an eye to detail.
• emphasis on Mesh Topology and UV Layout in accordance with Rigging & Animation
• advanced knowledge of modeling techniques like NURBs and Polygon modeling
• Knowledge of FACTS and experienced in facial rigging as well as Blend Shape Modeling